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User Manual, Developers Guide and API Documentation |
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00001 /******************************************************************************* 00002 * This file is part of openWNS (open Wireless Network Simulator) 00003 * _____________________________________________________________________________ 00004 * 00005 * Copyright (C) 2004-2007 00006 * Chair of Communication Networks (ComNets) 00007 * Kopernikusstr. 5, D-52074 Aachen, Germany 00008 * phone: ++49-241-80-27910, 00009 * fax: ++49-241-80-22242 00010 * email: info@openwns.org 00011 * www: http://www.openwns.org 00012 * _____________________________________________________________________________ 00013 * 00014 * openWNS is free software; you can redistribute it and/or modify it under the 00015 * terms of the GNU Lesser General Public License version 2 as published by the 00016 * Free Software Foundation; 00017 * 00018 * openWNS is distributed in the hope that it will be useful, but WITHOUT ANY 00019 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR 00020 * A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more 00021 * details. 00022 * 00023 * You should have received a copy of the GNU Lesser General Public License 00024 * along with this program. If not, see <http://www.gnu.org/licenses/>. 00025 * 00026 ******************************************************************************/ 00027 00028 #include "AABoundingBox.hpp" 00029 00030 using namespace wns::geometry; 00031 00032 AABoundingBox::AABoundingBox() : 00033 a(), 00034 b() 00035 {} 00036 00037 AABoundingBox::AABoundingBox(const Point& a, const Point& b) : 00038 a(std::min(a.getX(), b.getX()), std::min(a.getY(), b.getY()), 0), 00039 b(std::max(a.getX(), b.getX()), std::max(a.getY(), b.getY()), 0) 00040 {} 00041 00042 00043 // AABoundingBox::AABoundingBox(const std::vector<Point>& vertices) : 00044 // a(), 00045 // b() 00046 // { 00047 // /** @todo: minX, minY, minY, maxY aus allen Points */ 00048 // } 00049 00050 AABoundingBox::~AABoundingBox() 00051 {} 00052 00053 00054 bool 00055 AABoundingBox::intersects(const AABoundingBox& other) const 00056 { 00057 const double& ourX1 = a.getX(); 00058 const double& ourX2 = b.getX(); 00059 const double& ourY1 = a.getY(); 00060 const double& ourY2 = b.getY(); 00061 const double& theirX1 = other.a.getX(); 00062 const double& theirX2 = other.b.getX(); 00063 const double& theirY1 = other.a.getY(); 00064 const double& theirY2 = other.b.getY(); 00065 return (ourX2 >= theirX1) 00066 && (ourX1 <= theirX2) 00067 && (ourY2 >= theirY1) 00068 && (ourY1 <= theirY2); 00069 } 00070 00071 bool 00072 AABoundingBox::contains(const Point& other) const 00073 { 00074 const double& ourX1 = a.getX(); 00075 const double& ourX2 = b.getX(); 00076 const double& ourY1 = a.getY(); 00077 const double& ourY2 = b.getY(); 00078 const double& theirX = other.getX(); 00079 const double& theirY = other.getY(); 00080 return (ourX1 <= theirX) 00081 && (ourX2 >= theirX) 00082 && (ourY1 <= theirY) 00083 && (ourY2 >= theirY); 00084 } 00085 00086 bool 00087 AABoundingBox::contains(const AABoundingBox other) const 00088 { 00089 const double& ourX1 = a.getX(); 00090 const double& ourX2 = b.getX(); 00091 const double& ourY1 = a.getY(); 00092 const double& ourY2 = b.getY(); 00093 const double& theirX1 = other.a.getX(); 00094 const double& theirX2 = other.b.getX(); 00095 const double& theirY1 = other.a.getY(); 00096 const double& theirY2 = other.b.getY(); 00097 return (ourX1 <= theirX1) 00098 && (ourX2 >= theirX2) 00099 && (ourY1 <= theirY1) 00100 && (ourY2 >= theirY2); 00101 } 00102 00103 00104 00105 00106 // Operators 00107 void 00108 AABoundingBox::operator=(const AABoundingBox& other) 00109 { 00110 a = other.a; 00111 b = other.b; 00112 } 00113 00114 bool 00115 AABoundingBox::operator==(const AABoundingBox& other) const 00116 { 00117 return 00118 a == other.a && 00119 b == other.b; 00120 00121 } 00122 00123 bool 00124 AABoundingBox::operator!=(const AABoundingBox& other) const 00125 { 00126 return !(*this == other); 00127 } 00128 00129 00130 00131
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