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SceneryMap.hpp

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00027 
00028 #ifndef _SCENERYMAP_HPP
00029 #define _SCENERYMAP_HPP
00030 
00031 #include <WNS/container/Matrix.hpp>
00032 #include <WNS/NearestNeighbour.hpp>
00033 #include <WNS/NLinear.hpp>
00034 #include <cstddef>
00035 #include <stdint.h>
00036 
00037 namespace rise
00038 {
00039     namespace scenario
00040     {
00041         namespace scenerymap
00042         {
00043             typedef double resolution;
00044             typedef std::size_t dimension;
00045 
00046             // standard dimensions
00047             namespace Dim {
00048                 enum { X = 0, Y = 1, Z = 2 };
00049             }
00050 
00052             template<typename t, std::size_t dims>
00053             class SceneryMap : public wns::container::Matrix<t, dims, t>
00054             {
00055             public:
00056 
00057                 SceneryMap() :
00058                     wns::container::Matrix<t, dims, t>(),
00059                     resolutions()
00060                 {}
00061 
00062                 SceneryMap(const std::size_t sizes[dims],
00063                            const resolution res[dims],
00064                            const t defaultValue = t()) :
00065                     wns::container::Matrix<t, dims, t>(sizes, defaultValue),
00066                     resolutions()
00067                 {
00068                     // const resolution res[dims] is treated as
00069                     // const resolution* res, which can't be
00070                     // assigned directly to resolutions
00071                     for (unsigned long int i = 0; i < dims; ++i) {
00072                         resolutions[i] = res[i];
00073                     }
00074                 }
00075 
00076 
00077                 void setResolution(const dimension dim, const resolution res)
00078                 { resolutions[dim] = res; }
00079 
00080                 resolution getResolution(const dimension dim) const
00081                 { return resolutions[dim]; }
00082 
00083             private:
00084                 resolution resolutions[dims];
00085             };
00086 
00088             typedef SceneryMap<char, 2> MorphologyMap2D;
00089 
00091             typedef SceneryMap<double, 2> PathlossMap2D;
00092             typedef std::vector<PathlossMap2D> PathlossMaps2D;
00093 
00095             typedef SceneryMap<double, 2> ShadowingMap2D;
00096 
00097             // 2D interpolated map
00098             typedef wns::Interpolation<double, 2> Interpolation2D;
00099 
00100             // 2D nearest neighbour interpolation.
00101             typedef wns::NearestNeighbour<double, 2> NearestNeighbour2D;
00102 
00103             // Bilinear interpolation.
00104             typedef wns::NLinear<double, 2> Bilinear;
00105         }
00106     }
00107 }
00108 
00109 #endif // _SCENERYMAP_HPP
00110 
00111 

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